{
  "number": 6716,
  "title": "Definition of the Opus Audio Codec",
  "authors": [
    "JM. Valin",
    "K. Vos",
    "T. Terriberry"
  ],
  "published": "2012-09",
  "status": "Proposed Standard",
  "stream": "IETF",
  "area": "art",
  "working_group": "codec",
  "pages": 326,
  "formats": [
    "TXT",
    "HTML"
  ],
  "abstract": "This document defines the Opus interactive speech and audio codec. Opus is designed to handle a wide range of interactive audio applications, including Voice over IP, videoconferencing, in-game chat, and even live, distributed music performances. It scales from low bitrate narrowband speech at 6 kbit/s to very high quality stereo music at 510 kbit/s. Opus uses both Linear Prediction (LP) and the Modified Discrete Cosine Transform (MDCT) to achieve good compression of both speech and music. [STANDARDS-TRACK]",
  "keywords": [
    "voice",
    "music",
    "lossy compression",
    "VOIP"
  ],
  "draft": "draft-ietf-codec-opus-16",
  "doi": "10.17487/RFC6716",
  "errata_url": "https://www.rfc-editor.org/errata/rfc6716",
  "updated_by": [
    "RFC8251"
  ],
  "urls": {
    "html": "https://rfc.dk/rfc6716/",
    "text": "https://rfc.dk/rfc6716.txt",
    "rfc_editor": "https://www.rfc-editor.org/rfc/rfc6716",
    "datatracker": "https://datatracker.ietf.org/doc/rfc6716/"
  },
  "text_modified": "2012-09-11T00:04:56Z"
}
